Proper Ritual Terminology

Recently, someone asked me about the differences between invoking, evoking, summoning, banishing, and all that jazz.  As a ceremonial magician, there’s a lot of different ritual I use depending on the need that can fall under different categories, each with a different label.  Then again, much of the ritual is fluid enough to defy categories or change between them with the use of a few different words.  So, let me clarify my stance (and only mine, I dunno how much others may agree with me on this) on the difference between the following words: invocation, evocation, conjuration, summoning, exorcism, banishment.  After all, I seem to be doing so well with clarifying my use of particular words, so why not?

Let me clarify first that much of the distinction drawn between these words is strictly a modern thing.  Traditional sources and grimoires from the medieval and Renaissance eras made no distinction between invoking and evoking, and used these terms interchangeably with conjuring and exorcising.  Because humanity likes to bin and classify everything endlessly, drawing the thickest lines between the smallest groups, and because we’ve inherited a knack for classification from our Platonic and Aristotelian philosophical forefathers, we insist on making these distinctions known.  In my practice, I tend to stick to the broadest, most applicable words used, mostly because these categories are strictly artificial and not always replicable in magical practice.  Ultimately, when working with the spirits, shit either gets done or it doesn’t.  This isn’t engineering where we can always follow the same procedures to obtain the same results, because magic doesn’t work like that, more often than not.

First, let’s talk about the high-level word “conjuration“.  It comes from Latin, literally meaning “swearing together”.  In a conjuration, one makes a pact, agreement, or oath with one or more spirits (or other brand of non-physical entity, that kind of classification can be talked about in a later post).  The oath taken can be just a simple request or a trade of services (you do/give X for me, I do/give Y for you), or something more complicated such as appearing physically in the name of some higher power.  In this sense, “conjuration” is the most general term to be used for any work with spirits.  A similar term is “adjuration“, or “swearing to”, often used to force a spirit to accomplish or do something.  This is a little more forceful and heavy-handed, and is often used in some of the more traditional Catholic or Solomonic rituals to really bind a spirit to the magician’s will.

Similar to conjuration, the word “exorcism” also means “binding by oath”.  It comes from Greek through Latin, originally meaning “to cause to swear”.  Even as late as the Renaissance period, this word was used in the same way as “conjuration” to refer to any ritual where one works with a spirit under some oath, pact, or agreement.  However, as most of these rituals were historically done to get rid of spirits, “exorcism” eventually picked up the meaning of “conjuration so as to banish”.  Since a lot of ritual texts from the Renaissance use “exorcism” and “conjuration” interchangeably, I also consider “exorcism” to be a very high-level broad term though with connotations or implications of getting rid of something.

Speaking of, let’s talk about what “banishment” is.  This is probably the most agreed-upon term of the bunch, and is also the only one of the bunch that has a Germanic origin instead of a Greek or Latin one.  ”Banishment” is getting rid of spirits or other entities or energies, depending on your view of magic and models thereof.  Whether this is from one’s own personal sphere or internal world, or from one’s external surroundings and a given place, “banishment” gets rid of, clears out, and bars the entry of spirits into a particular area.  Simple enough, I think, though some people would align “exorcism” to be a kind of banishment; in these cases, “banishing” refers to cleansing one’s sphere and inner world, while “exorcism” is clean an external area or person.  This is certainly a modern meaning of the words, but are fairly interchangeable.

On the other hand, we have the words “summoning“, “invocation“, and “evocation” to refer to rituals that introduce or call up spirits in a particular area.  Of them, “summoning” is the broadest, and refers to calling on any spirit for a particular need; we summon them, they’re present, and then stuff gets done either with or without a charge or pact that would be signified with “conjuration”.  After that, we have “invocation” and “evocation” as two different kinds of summoning, or as synonyms for it.  Going by etymology, the former means “call in” while the latter means “call out”.  Still, more than any other set of terms, these were never seen as different in traditional texts.  I can’t stress this enough: any distinction that might be drawn between them is (as far as I’m aware) purely a modern thing.  Even if it’s a useful distinction for some people to make in theory, it’s ultimately not that big a deal or a difference in practice.

The difference lies in the use of the prefix “in-” versus “e(x)-”.  Some people might distinguish the difference in “invoke” versus “evoke”, especially in non-magical contexts, as a “calling upon a higher power for aid” versus a “calling forth or summoning”.  In magical settings, one might invoke a god for aid but evoke a spirit for a conjuration, perhaps invoking a god to swear by.  Alternatively, one might invoke a power to buff one’s sphere out or imbue oneself with the blessings of a particular spirit, but would evoke a spirit to accomplish things external to one’s sphere and body.  However, this isn’t always the case; the Roman notion of evocation was to call on the gods of an enemy city to abandon them and come to the side of the Romans for aid, which would normally fall under the notion of invoking enemy gods.  Similarly, the old myths have various instances of people invoking the gods for aid and then having the gods appear next to them or otherwise manifest for their external aid, which would often be considered evocation.  Depending on what one expects and one’s magical background, the same ritual might work to produce internal results, external results, or some combination of the two.  As a rule of thumb, one pulls power through an invocation and pulls out spirits through evocation, but this is still a very rough rule that has a lot of exceptions.

Like I mentioned, magical ritual can produce a wide variety of results; there is no laboratory setting or control group to measure effects against, and different people may perceive different effects resulting from the same act.  The old authors and magicians didn’t see much of a difference between many of the terms, and used yet others that we’ve largely forgotten or don’t like anymore (such as “karcist” from Fr.MC’s “Crossed Keys”, or to a lesser extent “exorcist” from any number of old grimoires that have a particularly strong Christian bent).  There are two primary ways of working with spirits: having them come to you in some way or having them leave you in some way.  The specific ritual in question might accomplish either of these aims in any number of ways, depending on tradition or philosophy, but that’s pretty much it.  These categories of ritual simply don’t hold up for any but the most rigidly defined and limited of magical practices, and don’t accomplish much on their own.  I feel like this is a debate for people who study magic more than practice it, anyway.

Divination and the Limits of Possibility

Recently on the Twitters, one of my fellow occultist friends, the lovely Rachel Izabella from The Way of the Transgressor is Hard, asked whether I was ever worried whether “divinations sorta quantum collapse possible futures and precipitate the one future that’s divined”.  It sparked an interesting conversation between us, but given the response lag and enforced brevity of Twitter, it wasn’t the greatest medium for such a chat.  The idea was originally spurred from Kalagni’s post (which I hadn’t read before) on using the Tarot to both read and influence probable events.

To this, I gave a befuddled “no”, and after some more talking a more solid “no”.

First, some background. Quantum entanglement is basically the idea that, on a quantum level, the positions, behaviors, and all its theoretically possible quantities and qualities of a particular object exist simultaneously until observed.  Upon observation, the object falls into one particular configuration of its qualities and states.  Basically, until something is observed (seen, heard, touched, informed about, sensed in any way, etc.), literally anything can happen and is happening constantly, but once observation occurs, what happens is what’s observed, and since observations of multiple states in the same object cannot occur simultaneously, the object must fall into one particular state.  This is called “collapsing the waveform” or some similar phrase, depending on the author.  However, pleasing as this idea might be, it only applies on the quantum level.  Things that exist bigger than a few molecules don’t follow the rules of quantum physics.

Every generation of occultists since the 1700s has wanted to help occultism and magic “catch up to speed” with modern science and industrial innovation, in some weird kind of keeping up with the metaphysical Joneses.  Read back on some of the literature from those days, and you’ll find claims that magic works based on rays of light, electricity, magnetism, or (even today) some kind of unspecified energy.  Indeed, the notion of “energy” as we (kinda sorta) understand it today in magic didn’t exist until electricity became widespread; there was no “energy model” of magic.  Whether occultists believed magic to work literally on these physical concepts or metaphorically, it’s still kept up today with notions of “galactic alignment” or, you guessed it, “quantum physics”.  Whether these theories apply to magic doesn’t concern me; I just don’t bother, since magic was reckoned as a more-or-less complete system for thousands of years before we had these newer ideas.  Admittedly, some of these ideas offer a useful interpretation of magical operations, but by no means do I conflate the two.  And, given the micro/macro divide in physics, notions of quantum physics and waveform collapsing as applied to my life and work are next to meaningless.

I was a little placated once it was cleared up that Rachel only intended her question metaphorically instead of physically, since it cleared up the conversation to get to the real meat of the topic: does divination affect outcomes in addition to relaying information about them?  Now we get to an interesting topic, and here’s where philosophy really kicks in.  To talk about this, some background information might be required, which could very easily tip this talk of a narrow aspect of divination into a huge blogosphere-churning debate about the entirety of the art (or maybe I’m just flattering myself).  For the sake of the question above, let us assume the following:

  1. Divination is done in earnest by the diviner, not fraudulently.
  2. Divination obtains omens, messages, or some other symbols containing useful information from some occult, metaphysical, or spiritual source.
  3. Divination doesn’t care who benefits from the reading (the diviner, the querent, anybody else), so long as information is delivered.
  4. Divination is performed strictly for the sake of gathering information, not to intentionally change it by the act of divination itself.  (This precludes Kalagni’s probability wave Tarot technique, which I would claim is divination plus magic instead of just divination.)

Is divination as a skill necessarily accurate?  No, but why this might be depends.  If the divination is inspired like prophecy, the inspirer might be a trickster spirit or the god, if authentic, might intentionally deceive or lie in the message; the first is usually protected and warded against, and the latter is rarely heard of, so neither of these cases are likely.  However, I have heard of cases where diviners were intentionally misled due to the will of God for some other purpose, so it may still happen.  If the divination is technical like Tarot or geomancy, the diviner might misinterpret the omens, or in generating the omens the diviner might not have a clear enough connection with the source of information.  If one believes set and setting to be important in divination, then anything from turbulent current affairs, local spirits interfering, or even the weather might upset the transmission of the message from the source to the diviner.  If one assumes perfect circumstances, with clear and correct interpretations of omens and messages, then divination relies on another question…

Is reality fixed?  The answer to this relies on one’s worldview.  The prevailing opinion is that reality and the flow of time isn’t fixed, and that what divination shows is only one possible way that flow might go.  Divination might show the most likely path or outcome, but not necessarily the only one.  This is where one’s ideas of fate and free will mingle and mix and mangle each other to unrecognizable conceptual pulps.  Personally, I think that there is a kind of “divine plan” that indicates what should happen, but not how it should happen.  I point out the Fall of Troy, which was destined to happen by the will of Zeus.  However, Poseidon mentions to an impassioned Aphrodite that if he had known Aphrodite held Troy so dear to her heart, he would have given the Trojans better walls to last even longer against the Greeks, though they would still have had to fall eventually.  This indicates that although certain events might be “fated” from on high, how they might be brought about depends on the actions of us down below.  What things are fated and what’s not, however, isn’t known to me, or whether either of those is an illusion based on the other.  For my worldview, I assume that there is a high-level set of fixed events that will eventually be brought around in some manner or another, the which manner may have otherwise chaotic side-effects that do not change the occurrence of the fated events but affect other non-fated or less-fated events.  In short, “what will happen will happen”, but how it will happen is up to us.  It’s like writing a software program: so long as the program fulfills its requirements and constraints, the actual flow of bits and commands sent to the CPU don’t have to follow any set or known pattern.

Does divination affect the future or merely relay information about it?  Technically, divination only ever relays information without changing it, but I have to say both yes and no to this, because it depends on whether something is one of those fated events or one of those non-fated incidental side-events I mentioned above.  It’s because of the human element that may want to change things, and may have the power to do so when armed with particular knowledge through divination if and only if the event is non-fated.  For instance, it is fated that we will all die one day.  The method by which we die may not be fated, or may not be fully specified (consider that terrible series of movies Final Destination, where everyone was supposed to die and eventually did but not necessarily in the manner foreseen).  In my experience, what was said to come to pass in divination in fact did come to pass, even when I’ve tried to act contrary to it…except sometimes when magic is involved, actions that mess with fate and the wills of the gods and whatnot. 

I guess I don’t have a concrete answer to this, at least for now.  Trying to answer this question for divination brings up the same question of any method of relaying information, from news media to any other kind of communication.  Hell, it brings into question the notions of fact, truth, correctness, and accuracy of information, consciousness, and reality itself (how can we know that what we see is real? do two people seeing the same thing recognize the same thing? etc.).  This is way more philosophy than a single blog post, or even a whole blog, can cover.

At any rate, to answer her actual question about whether I “worry” about it, no, I don’t.  As a magician, I use information to my advantage.  I’ve likened magic and divination to a river with both treasure and junk flowing down it; using divination, we can figure out where to position ourselves to catch the treasure and avoid the junk, but with magic we can lure the junk to us and keep the trash away.  If I know something is going to happen and I don’t like it, either I’ll change it to something else I like or I’ll be changed to like it, or some combination of the two.  I’m never worried that I’m whittling down the range of possible events that could happen, but rather I aim to have my preferred events happen as much as possible given the circumstances amongst all possible events.

What do you guys think about divination, accuracy, free will, fate, and the like?  This is a really hairy topic, but I’d like to hear your ideas and opinions on the matter.

Dice Divination

After my introduction to grammatomancy, I’ve found myself using dice a lot more for divination in various ways that I think are pretty nifty.  When I say dice, I don’t mean standard six-sided dice, but a complete set of tabletop RPG gaming dice.  These kinds of dice have the advantage of being rather portable and pliable to many divination systems, and are fairly innocuous and subtle to boot.  Plus, for those who play tabletop games that require them, the notion of divination and the notion of action checks can be intimately similar.  For those who’re unfamiliar with such dice, one of these sets are usually includes seven dice, each with a different number of sides:

  • A six-sided die (d6), cube, numbered 1 through 6, the standard and most common die
  • A four-sided die (d4), tetrahedron, numbered 1 through 4
  • An eight-sided die (d8), octahedron, numbered 1 through 8
  • A twenty-sided die (d20), icosahedron, numbered 1 through 20
  • A twelve-sided die (d12), dodecahedron, numbered 1 through 12
  • Two ten-sided dice (2d10), pentagonal trapezohedrons, numbered by ones from 0 through 9 and by tens from 00 through 90

Set of RPG Dice Although dice divination is ancient, the phrase itself refers to a manner of generating symbols by means of dice.  This could be as simple as odd-or-even for a yes/no question or as complex as rolling several dice to get a more complex symbol.  In my own practice, I use each of the dice for different purposes depending on their shapes:

  • For geomancy, I use the d4, d6, d8, and d20.  These are four of the five Platonic solids, and each is associated with a different element: d4 with Fire, d6 with Earth, d8 with Air, and d20 with Water.  I roll these four dice at the same time and inspect whether each die is odd or even to generate a geomantic figure.  If a die is odd, the corresponding elemental line is active; if even, passive.  Thus, if I roll a 2 on the d4, 6 on the d6, 7 on the d8, and 1 on the d20, I get the geomantic figure Coniunctio.  I’d do this three more times to generate four geomantic figures, then generate a complete geomantic chart based on those.
  • For grammatomancy, I use the d12.  There are 24 letters in the Greek alphabet, so I roll the d12 twice: the first roll gives me an odd or even number, which refer to the first 12 or last 12 letters in the Greek alphabet, while the second roll gives me the letter within that set according to its rank.  So, if I roll a 5 and an 8, I end up with the Greek letter Theta (eighth letter of the first half of the alphabet).  The dodecahedron is the fifth Platonic solid and not associated with any one element, although some attribute it to Spirit/ether.  In a sense, this is fitting for grammatomancy, since (using stoicheia) each of the letters of the Greek alphabet can represent one of the seven planets, five elements, or twelve zodiac signs, and 7 + 5 + 12 = 24 = 2 × 12.  I could use a d2, the two-sided die also known as a coin, to determine whether to use the first half or second half of the alphabet, but I like the simplicity of using just 1d12 rolled twice instead.
  • For yes/no divination, I use the normally leftover and otherwise useless 2d10.  I use a scale from 0 to 99 to determine the answer, with the higher numbers meaning “yes” and lower numbers meaning “no”.  I divide the results up into five groups: 0 through 19 meaning “fuck no, GTFO, DIAF”, 20 through 39 meaning “nope”, 40 through 59 meaning “maybe” or “meh”, 60 through 79 meaning “yup, sure”, and 80 through 99 meaning “fuck yeah, awesome”.  The categories are taken from obi divination using cowrie shells, but with a finer gradient.  So, if I roll a 50 and 8, the result is 58, meaning “maybe” to a particular question, indicating unclear circumstances or too much confusion, but with an inclination towards an affirmative answer since it’s on the higher end of this range.  An answer of 0 in particular indicates the most abhorrent and worst omen, while 99 would be the most direct, favorable, and absolute in its awesomeness.

What I haven’t yet quite figured out, though, is a proper consecration of the dice.  After all, like the good lil’ ceremonial magician I am, I’m practically obliged to consecrate or sanctify any and all tools I work with.  I’m thinking a consecration under the powers of Mercury/Hermes, given that he’s the god of gambling, adventures, and divination, all of which use dice in some manner or another, and all of which relate directly to Fortune itself.  I’m still undecided, but I’m sure I’ll come up with a ritual to do this eventually.  Perhaps the next time a good Mercury election comes around, I suppose, or when the Moon is full on a Wednesday in otherwise good conditions.  In the meantime, a quick prayer to Hermes and Apollo before casting the dice will suffice, I should think.

Do you guys use dice in your divination?  I’ve seen other methods of dice divination before, but it seems like it can vary from person to person or from culture to culture with few set rules to it.  How would you guys use dice, if you would at all?

Spells from the Spirits

In my opinion, which probably doesn’t amount to much, being a magician requires only two things:

  • figuring out what to do
  • doing it

What?  You want something more?  Gosh, you’re so needy.

Being a magician means that you do magic.  Magic isn’t that hard to do, and there are thousands of books on the topic anywhere you look.  Hell, this is probably one of the few times in the history of magic that we’ll ever be able to have so much information including the crap and cruft (especially the crap and cruft) available for cheap or free, instantly or locally.  So long as you have the will and reason to do it, magic will easily follow.  Of course, this itself often necessitates knowing how to do a working, ritual, or spell.  Sometimes you can pick this up from a fluffy book on neopaganism from the Barnes and Noble, sometimes from translating Latin or Coptic from ancient manuscripts, and sometimes from the higher powers themselves as revealed wisdom.

Probably one of the most direct ways to work magic with spirits is, well, to work with the spirits.  Instead of just summoning one of the big angels or gods and giving them a charge to carry out, I went a step further and asked each elemental king and planetary governor for a familiar spirit from their respective spheres, building myself up a nice posse of spirits respective of all the forces I work with.  I asked for an ally, friend, mentor, and assistant harmonious and compatible with my temperature and nature, which yielded anything from a black jaguar from Mercury to a Wraeththu partier from Venus to a sexy scaley biker from Fire, which is kinda awesome.  I got their seals and names, asked how they’re doing and what they like to do, and got their agreement to work with me as I needed them and for them to call on me when they need me; it’ll be a mutual agreement between us.  Calling on them helps me out when I need to work with a particular force, much better than just trying to manipulate forces directly alone.

Although plenty of rituals and spells can be devised from first principles, looking up tables of correspondences and piecing together qabbalistic symbols to form a complete ritual script and structure, sometimes the best sources for magical workings is from magic itself and the spirits that make it happen.  Here are a few spells and tricks I’ve learned in my time so far as a magician from sources that aren’t written down.  I’ve gotten these little workings as revealed tricks from nonphysical entities themselves, and they work well enough in my experience.  In some cases, they were originally once-off acts that I ended up repeating and “fixing” down, which turns a spontaneous act into a set ritual.

To Heal with Water (Egyn): rub the infected, diseased, or wounded part of the body with cool, clean water fit for drinking with your dominant hand.  Say “ARABŌTH ZYGAL NINDIANA MENĒ” as you rub it.

To Come to Know A Place (Amaymon): take a handful of powder from a place (dirt, dust, snow, salt, sand, etc.) and make a circle counterclockwise around you from the south.  Facing south between the center of the circle and the edge of the circle, draw with your hand or with more powder a pentagram with an upside down T in the space between the upper left and top points of the pentagram, and a proper T in the space between the lower right and upper right points.  Stand within the circle and observe, as in a watchtower or post.

Orison for Dreams (Gabriel): Repeat the following before going to sleep.

Gabriel, o Gabriel, hear my call
Angel of truth, sender of knowledge all
God’s strength, water and moon’s blessed king
To me in my dreams lend your gracious wing.
Guard me in my sleep, keep me from nightmare’s dread
Help me my dreams recall and their dim paths tread
I walk now into deep sleep’s foggy mist
Me now over my dreams with control assist.

For Sexual Prowess (Kammael): Rub oneself with a talisman of Mars while saying an invocation to the planet or its spirits and eat something spicy before engaging in sex with someone.  For passion, dominance, strength, and pleasure.

For Light (HGA): Say this prayer.

For sending spirits on (Hermes): Use this symbol to open a portal or gate, and direct the spirits into it.

Of course, there are plenty of other things I do that are technically received from the spirits, but aren’t properly spells or rituals.  They’re more spontaneous, inspired actions, done according to the context, need, and intent of a particular time and location.  Saying an extemporaneous prayer or energetically linking the four directions at a crossroads or mixing in some dirt in incense during a forest ritual because the spirits suggest it or because it “feels right” is actually fairly common;  it’s not because of what I think, but because I’m led or guided to do it.  Still, a few set spells aren’t too bad to work with.